4DPad || 1. Navigation | 2. Global | 3. Source | 4. Path | 5. Modulation | 6. Spatial Delay | 7. Sends | 8. Spaces | 9. Presets | 10. Remote | _sys

The source tab is giving an extensive control over the basic position/dimension functions of the 4DSound spatial sound objects. This interface can control only one sound object at a time. The “select source bar” at the bottom part of the screen is used to choose a particular sound object to control corresponding to its number in the engine. Switching between sources will changes the values of the controls according to their stored parameters.

The position pad can be used for moving an object horizontally, on the X-axis and the Z-axis. Double tap on the pad will bring the object to the centre. The Y position slider on the right can be used for moving global group vertically, on the Y-axis. The button below the slider enables bouncing physics of the Y position slider.

The dimension slider can be used to changes the dimensions of the object. It is possible to choose between two types of the dimension sliders. The Omni slider makes it easy to change dimensions on all three axes simultaneously and the object will have a shape of the cube. Meanwhile, the XYZ multi-slider allows changing each dimension on each axis separately, if any other specific rectangular shape is desired.

The Position and Dimensions controls can operate in two modes: Direct and Offset. Direct mode sets or overwrites the basic position of the object. It can be useful for sketching when the impromptu position can be transferred to the M4L device in Ableton live from the Monitor numbers on the bottom of each controller. Offset mode adds and additional offset to the values sent form other devices controlling the engine (e.g. m4l devices)

When invert X Y Z buttons are activated, they instantly flip the position of the object around a certain axis.

The rotation knobs can rotate a spatial object around a chosen axis.

Perception button activates the perception window with additional controls over the Doppler effect.

The reset button, that is in the left upper corner, sets all controllers to the initial value. The button with an arrow in the circle is meant for sending all values of the particular sound source on the tab if it is necessary.