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-UNDER CONSTRUCTION-

Introduction

4DSOUND is a platform for artists that want to work with spatial sound as a medium. Naturalistic to surreal.

4DSOUND as an instrument for live performance, composition, and spatial sound design.

Who is this Wiki for?

4DSOUND hosts artist residencies at the Spatial Sound Institute in Budapest, Hungary, and also our partners at MONOM (Berlin, Germany) have a second venue that hosts a 4DSOUND system and does public showcases. At the moment most of the 4DSOUND users are artist residents, for them this Wiki is a piece of documentation next to the training programme. However, the users of 4DSOUND next to our internal programmes will expand over time. This Wiki is also a resource to explore what we have to offer. Public versions of our beta software will be available soon.

Short technical introduction

4DSOUND offers technology that enables to spatialise sound from any source or sources, onto any speaker configuration.

In 4DSOUND you work with virtual sound objects that exist in a cartesian space. As a user you do not consider the actual speakers, but approach the space as a whole, as an empty canvas.

The core of the 4DSOUND suite is the 4D Engine that processes audio and spatial data, and distributes spatial sound to a specific speaker grid.

The 4D Monitor is a separate app that visualises a 3D render of the virtual objects and other spatial data like paths and specific effects.

The 4D Engine has an open backend and receives spatial data through OSC (Open Sound Control).

The 4DSOUND suite provides extensive interfacing which enables to sequence complex spatialisation and intuitive live control. The suite is designed both for composition and live performance.

However, the open backend allows to create custom interfaces in any software or hardware environment that is able to send OSC. So we invite artists and developers to create their own interfaces (link to example projects).